Citizen Zero is set in the isolated Ulruan solar system, containing four planets with possibility of habitation - only three of which are currently known to be habited. Thanks to one of the many mysterious machines to be found on the planet, travel between the inhabited planets is achieved via teleportation devices, whose workings are still little understood.
The Planets
Neo-Eden
First coined by prisoners of NE6744 as an ironic name for their home, Neo-Eden has become the focus of the system and the base of operations for most citizens. Its capital, DeMannon's Ladder, has emerged from its humble origin as a stark and utilitarian prison building to become a bustling modern metropolis. Neo-Eden is also home to Portal Town, the majestic, crumbling folly built by the greed of humans but now occupied by the Cybrids. Outside, Neo-Eden is a desolate but not inhospitable wasteland where many have made their home as Frontier settlers.
Ulrua Ulrua is a tropical swamp world, filled with vegetation, marshes, and vast oceans. After emerging from slavery at the hands of the Guardians, the amphibious Beziel race adopted Ulrua as their ideal home a short time after the Great Riot. Ulrua attracts hunters and explorers, and is the site of a long-running conflict between the Beziel tribes and the less accommodating mining companies of Neo-Eden. Despite this, Ulrua is generally a peaceful planet in which the Beziel race live their tribal lifestyle and are most accommodating of human and cybrid visitors.
Trinn Trinn is the most arid and ravaged of the habited planets, its surface little more than desert. Its capital Purgatory-Central - a sarcastic riposte to the name `Neo-Eden' - is notorious as the home of prospectors, spies, smugglers, renegades and those seeking to escape the law. Its surface is littered with the ruins of an alien civilisation, and is the site of the most advanced manufacturing plants. It has become the base of operations for the much-despised Technical Houses, made up of citizens who use their control over the advanced technology to support a decadent lifestyle.
There is a fourth planet in the Ulruan system, for which habitation is a possibility. However, its gravity is only two-thirds of normal and little is known about its surface. Decades ago, it was visited briefly by a Guardian exploration team and a gateway portal was built. However, the research team subsequently vanished and the gateway has stubbornly refuses to activate ever since. For the moment, it exists only as an image in a telescope. Even then, its surface is obscured by thick clouds, which seem a metaphor for its mysterious nature.
The Cities
DeMannon's Ladder
The town of DeMannon's Ladder was originally the main jail building that housed the inmates of the prison settlement. After the Riot, it was entirely reclaimed, and is now an enormous enclosed city comprising some 1.9 million residents. It is fully climate controlled and contains ample facilities to contain its 1.9 million residents - a prime concern for its rulers, the DeMannon's Ladder Council. Having quietly discarded the concept of democracy some time ago, the DLC aim to keep their residents docile, comfortable - and devoid of the desire to divest them of their considerable power. Therefore, most residents wholly believe the myths (and sometimes, the truths) about what lies outside the high walls of the city - the dangers of Portal Town and, worse still, the Frontier. These rumours are increasingly being ignored.
Despite the general push by citizens to make Neo-Eden a planet worthy of its name, no number of neon lights and chrome can completely obliterate the dark past of DeMannon's Ladder, and it remains a town, where darkness is always just around the corner from light.
Portal Town
Before the great Riot that ended Neo-Eden's tenure as a prison planet, a number of prisoners staged a daring escape from the main building, headed by the humanitarian scientist Benito DeMannon. The masterly jailbreak involved thirty prisoners. The Guardians, lazy and corrupt as they were, either did not know, or did not care. Besides - no one could possibly survive unprotected on Neo-Eden for long. Or so it was thought.
Outside, the escapees decided to build an extravagant town to which they planned to smuggle the entire population of Neo-Eden. However, they were soon torn apart by infighting, and DeMannon realised with horror that they had become no better than the Guardians. The Great Riot occurred soon after, and it was he who established the idea of a fair council to run the city that came to bear his name. Meanwhile, the buildings, wrought of poor, cheap materials, soon began to literally crumble into dust. Portal Town, as it was eventually named, became a Cybrid ghetto, and an odd and sinister place where structures that were intended to gleam simply sink into their own rust.
Purgatory-Central
Purgatory-Central, while small, is a hotbed of activity. Established by the corrupt Technical Houses, it is protected from the savage sandstorms by atmosphere shields. The DLC pays little official attention to the governing of this shameful place, therefore most justice meted out there is of the renegade nature, regulated to a small degree by the aforementioned Houses. Naturally, it has become a magnet for ruffians and desperados of all kinds. In particular, it has recently become the base of operations for spies for hire, mistrustful of the conventional avenues towards work. Intrigue and grey morality form the mainstay of the city.
Purgatory-Central is also the centre for trade in rare earths and other minerals, which are extracted by automated robotic machines. The machines are hunted and captured (often at great risk) in order to steal their precious cargoes of minerals. It is also the home of the notorious Dune Races, a favourite pastime and entertainment for the gambling-mad inhabitants of the city.