Press
Read what the press are saying about BigWorld: Citizen Zero. Previews and interviews on the game.
NOW Gamer http://www.now.com/gamer
"From Micro Forté, the Australian developer of the smash hit Fallout Tactics, comes a new online science fiction epic." - NOW Gamer
PC Gamer http://www.pcgamer.com
BigWorld: Citizen Zero was featured in the December 2000 issue of PC Gamer as one of the next generation MMOGs to look out for!
"The prison planet of Neo Eden awaits you. The bad news is you have total anmesia. The good news is you've got one helluva sweet ride." - PC Gamer
BigKid http://www.bigkid.com.au
BigKid had a hands on preview of BigWorld: Citizen Zero.
"...how could you not take notice [of BigWorld]? 500,000 people co-existing in a single online world is light years ahead of its time, particularly when something like Everquest maxes out at 2000. This is what caught my attention in the first place and is another very good reason why I am here." - BigKid
PC Games Central http://www.pcgames-central.net
PC Games Central wrote up a preview on BigWorld: Citizen Zero, read what they had to say!
"Micro Forte is attempting to create a detailed world in which you'll not only interact with other game players but also with a good number of NPCs. The story is deep and compelling and the pictures are strong enough to rival any online game in existence. Should Micro Forte be able to pull this off this very ambitious project it seems likely to be the online game of the year. And that is no small feat!" - PC Games Central
BigWorld Vault http://www.bigworldvault.com
BigWorld Vault has a huge three part interview with the BigWorld: Citizen Zero design team.
"Designed on the foundation of proprietary server technology that can theoretically handle hundreds of thousands of players in a single gameworld, BigWorld: Citizen Zero is a project with the potential to re-define the scope and meaning of so-called 'massively multiplayer' online gaming." - BigWorld Vault
IGNPC http://pc.ign.com
IGNPC wrote an early preview last year and followed it up with their impressions after seeing BigWorld: Citizen Zero demonstrated at E3 2000.
"We were pretty skeptical about these claims going into the show, but after talking with the technology designers who have been eating, sleeping and breathing this tech for the last few years, we're actually starting to believe that they could really pull it off. If they do, the common conception of what makes a game massively multiplayer is in for a serious overhaul." - IGNPC
DailyTelefrag http://www.dailytelefrag.com
DailyTelefrag interviews Producer and Lead Designer of BigWorld: Citizen Zero, Steve Wang.
"...huge crowds of people can gather in the world of BigWorld in one place without causing major slowdowns." - DailyTelefrag
GameSpot Australia http://www.gamespot.com.au
GameSpot Australia runs a preview and a breakdown of BigWorld Technology.
"Aussie Developers Build Kick-Ass Internet Multiplayer System." - GameSpot
IT.Fairfax http://www.it.fairfax.com.au
IT.Fairfax does an early report on BigWorld Technology and the applications of this new technology.
"Australian games company MicroForte stakes its future on the success of a new virtual gaming technology..." - IT.Fairfax
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