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Forum highlights and link to the official forum of Citizen Zero.


Welcome to the official forum of Citizen Zero. This board is for you, the players. We encourage you to discuss, ponder, debate, wonder and query the world of Neo-Eden and its surrounding planets. What kind of world do you want to live in? Who do you want to play? What cool things do you hope to find and use? An online game is only as good as its community, and we hope you learn as much from other members as they do from you.

Enter the Citizen Zero Forum

The Second Annual Alpha Awards
posted 04 March

VRVader provides us with the results of the second Annual Alpha Awards in AAA Results. A page listing the results of the last two awards has been added to the website.

The Official RTPW Thread
22 February 2002

Originally spawned in 2000, the CZ Community has created a monster thread that lurches out of control, consuming all in its path. Brave folk have vanished without trace into its eerie depths. The Official Rock, Tree, Petrified Wood thread has reached 2000 posts and shows no sign of slowing, which is a tribute to the wit and tenacity of the CZ community.

The Second Part of the Hacking Ramble
18 February 2002

The second installment of the ramble. Citizen Zero: Hacking Ramble Part 2.

What Excites You About CZ?
21 January 2002

The devs give the community a chance to describe what really whets their appetite for the game. What excites you about CZ?. The potential players have their say.

CZ Underwater
17 January 2002

RPG_Seeker asks an interesting question regarding the extent to which CZ will feature underwater action and Underwater Worlds?.

The AGDC BigWorld Tech Demo
07 January 2002

Fashtas provides an astute and detailed account of the presentation of the BigWorld Technology provided at the AGDC under the long title of Did anyone else see the BigWorld engine demo at last years Game Dev Conf/Melb?.

Non-Essential Items in CZ
4 January 2002

Semass turns his attention to the little touches that might add detail to the world of CZ, and the rest of the community jump in. What non-essential items do you want in CZ?.

The Bartle Test
16 December 2001

Tinman_au a Pandora's box when he points the community towards a site that tests MUD player personality type. The Bartle Test.

Player versus Player Conflict
11 December 2001

Dark Law starts an important debate on a the role, if any, of player versus player conflict in Citizen Zero in PvP Conflict.

Hacking in CZ (Part One)
23 November 2001

A dev post to illuminate one of the more exotic aspects of the CZ design: the arcane world of "hacking", which has a very distinctive twist. Hacking Ramble, Part One is the first of a series of rambles on this topic.

What Kind of Character Names?
11 November 2001

What kind of character names do people want in CZ? GoldyEE gets a happy debate going regarding the kinds of names that would work in Citizen Zero in Naming in CZ.

New Experiences in MMOGs
25 October 2001

The community throws around some ideas about the kind of gaming experiences found in other games that they would like to see in MMOGs. Delayed Rambles and a Question.

Character Advancement Part Two
11 October 2001

The devs dive in with the second part of the character progression ramble and the community responds in Skill Progress Ramble: The Next Instalment

Going Solo?
07 October 2001

Dan Henley suggests that players should be free to solo their characters as much as possible, to accommodate the more casual player, and the others jump in with suggestions for how this would affect the mission generation and reward systems in Grouping VS Solo.

Twinking in CZ
04 October 2001

The community raises interesting questions about the place of "twinking" in Citizen Zero. respond to debates with the first part of a ramble outlining key Twinking in CZ.

Character Advancement Part One
18 September 2001

The devs respond to debates with the first part of a ramble outlining key features of the skill system and character advancement in CZ. Skill and Advancement Ramble Part 1: Player v Character Skill

Theatrics in CZ
16 September 2001

The community gives their opinions on the role and importance on the "theatrics" of online games in Greetings and Theatrics.

Wilderness Activities in CZ
17 August 2001

The devs provide an insight into their plans for the wilderness in Citizen Zero. The "Real" Great Outdoors and A'Hunting We Will Go and community comment and debate follow.

CZ Lexicon Part One
09 August 2001

The community has done it again, with the results of the first CZ slang competition adding home-grown linguistic richness to the universe of CZ. CZ Lexicon Part One has all the results.

What Missing from Missions?
11 July 2001

FelledSparrow raises some interesting questions about Mission systems based on his AO experiences, and suggests some ways of integrating missions closely to the world.

Fan fiction and fan art!
15 March 2001

First it was Tinman_au with "Hero to Zero", Leck with two parts of "Forrest's Fire" and now Caine007 also sharing his second part "Deus Est Machina". Adding to this flurry of fan creativity is Gunslinger* with his impressive peice of artwork.

Motion sensors
19 February 2001

Gutter has put forth his ideas on motion sensors and similar devices, the beginnings of a nice wish list that fits well in Citizen Zero.

Thieves and Stealing things
8 February 2001

Caine007 proposes some interesting ideas on the black art of theft. How should stealing in game be implemented? Should player be able to steal from each other?

I Choose you!
1 February 2001

Grytviken explores the idea befriending animals and even the possibility of cybrids making pets of automata. What are your thoughts on pets and their uses?

Swimming in the Sea of Seriousness
29 January 2001

Leck throws a few questions on swimming over on the message board. What other things would you like to do in water?

New Digests
18 January 2001
A new and ongoing feature to our forums are the Forum Digests. This is a community run initiative headed by fips with contributions from VRVader, Leck, Gunz' and Ulairi. The digests are there to help you get up to speed on forum discussion and to serve as a quick jump to threads that maybe of interest of you. If you have any comments about the digests, raise them in the digest thread.

Taxi!
15 January 2001

BlackScythe looks for discussion on transportation. Hit him with your thoughts!

Groups, Twinking and other such things
8 January 2001

Caine007 reflects on his experiences with other MMOGs and brings up issues on grouping and twink and character numbers. Already a thread with a few replies, check out the discussion.

Player Run Businesses
4 January 2001

Newcomer to our forums, -Kagato- shares his thoughts on the value of trade skills and player run businesses. Are you a budding entrepreneur like -Kagato-?

Character Injuries
20 December 2000

Continuing the theme of realism, Crursaelequai (pronounced 'Leck') enquires about how realistic gameplay combat will be on characters. Should damage be cosmetic or should players be penalised for being hurt?

Living Life in Citizen Zero
15 December 2000

Art often imitates life, should gaming imitate life as well? SySOvErRiDe proposes a degree of realism he wants to see in Citizen Zero.

Perma Death
5 December 2000

Fodder has revived a topic on perma death. Should characters be limited to one life, or should revivication continue? How would you like death to be handled?

Plot holes in a Citizen Zero?
30 November 2000

fips has noted a possible plot hole on the story of Citizen Zero. How would you explain the possible plot hole?

Critter control
27 November 2000

fips a regular to our forums, asks about the possibility of controlling monsters or npcs in the game. Will control be possible, does it fit into the theme of BigWorld: Citizen Zero? Voice your thoughts. Critter control.

How customizable will the characters be?
22 November 2000

Vio wants to know just how customizable the characters will be. There's already a great running thread by our regulars on this topic, but if you're new to these boards, offer your suggestions on how customizable your character will be in Citizen Zero.

"Have they talked at all about how customizable the character models will be? I suppose I could go research it again but I am feeling too lazy at the moment. I'm talking hair, eyes, facial features, skin color, height, weight etc...."


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